#include <legion.h>
Public Member Functions | |
| bool | operator== (const LogicalPartition &rhs) const |
| bool | operator!= (const LogicalPartition &rhs) const |
| bool | operator< (const LogicalPartition &rhs) const |
| IndexPartition | get_index_partition (void) const |
| FieldSpace | get_field_space (void) const |
| RegionTreeID | get_tree_id (void) const |
| bool | exists (void) const |
| TypeTag | get_type_tag (void) const |
| int | get_dim (void) const |
Static Public Attributes | |
| static const LogicalPartition | NO_PART |
Protected Member Functions | |
| FRIEND_ALL_RUNTIME_CLASSES | LogicalPartition (RegionTreeID tid, IndexPartition pid, FieldSpace field) |
Protected Attributes | |
| RegionTreeID | tree_id |
| IndexPartition | index_partition |
| FieldSpace | field_space |
Friends | |
| std::ostream & | operator<< (std::ostream &os, const LogicalPartition &lp) |
Logical partition objects defines handles to the actual logical partitions maintained by the runtime. Logical partitions are defined by a triple consisting of the index partition, field space, and region tree ID of the logical partition. These three values are sufficient to name every logical partition created in a Legion program.
Logical partition objects can be copied by values and stored in data structures. Only the Legion runtime is able to create non-empty logical partitions.
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static |
empty logical partition
1.8.6